// ##################
// ###  Diablo 2  ###
// ### 2017-08-07 ###
// ##################

// AMULETS: REFERENCE FILE FOR MAX STATS, NAMES, AND QUALTIES
// http://classic.battle.net/diablo2exp/items/magic/pre.shtml
// http://classic.battle.net/diablo2exp/items/magic/suf.shtml

// ###### AMULETS: MAGIC, PREFIXES, MAX POSSIBLE #########
[Type] == Amulet && [Quality] == Magic # [ToHit] >= 20									// +10-20toAttackRating Prefix MaxPossible
[Type] == Amulet && [Quality] == Magic # [MaxMana] >= 120								// +91-120toMana Prefix MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemLightRadius] >= 2 						// +2toLightRadius Prefix MaxPossible
[Type] == Amulet && [Quality] == Magic # [FireResist] >= 40								// FireResist+31-40% Prefix MaxPossible
[Type] == Amulet && [Quality] == Magic # [ColdResist] >= 40								// ColdResist+31-40% Prefix MaxPossible
[Type] == Amulet && [Quality] == Magic # [LightResist] >= 40							// LightningResist+31-40% Prefix MaxPossible
[Type] == Amulet && [Quality] == Magic # [PoisonResist] >= 40							// PoisonResist+31-40% Prefix MaxPossible
[Type] == Amulet && [Quality] == Magic # [FireResist] >= 30 && [ColdResist] >= 30 && [LightResist] >= 30 && [PoisonResist] >= 30 	// +21-30%toEachResistance Prefix MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemDamageToMana] >= 12						// 7-12%(varies)DamageTakenGoesToMana Prefix MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemMagicBonus] >= 15							// 11-15%BetterChanceOfGettingMagicItem Prefix MaxPossible
[Type] == Amulet && [Quality] == Magic # [MaxStamina] >= 20								//+11-20toMaxStamina Prefix MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddAmazonSkills] >= 2						// +2toAmazonSkillLevels Prefix MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddBarbarianSkills] >= 2					// +2toBarbarianSkillLevels Prefix MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddPaladinSkills] >= 2					// +2toPaladinSkillLevels Prefix MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddNecromancerSkills] >= 2				// +2toNecromancerSkillLevels Prefix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddSorceressSkills] >= 2					// +2toSorceressSkillLevels Prefix MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddDruidSkills] >= 2						// +2toDruidSkillLevels Prefix MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddAssassinSkills] >= 2					// +2toAssassinSkill Levels, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddPassiveAndMagicSkillTab] >= 3			// +3AmazonPassiveSkills Prefix MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddFireSkillTab] >= 3						// +3Sorceress Fire Spells, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddLightningSkillTab] >= 3				// +3Sorceress Lightning Spells, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddColdSkillTab] >= 3						// +3Sorceress Cold Spells, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddCursesSkillTab] >= 3					// +3Necromancer Curses, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddPoisonAndBoneSkillTab] >= 3			// +3Necromancer Poison and Bone Spells, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddNecromancerSummoningSkillTab] >= 3		// +3Necromancer Summoning Spells, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddPaliCombatSkillTab] >= 3				// +3Paladin Combat Skills, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddOffensiveAurasSkillTab] >= 3			// +3Paladin Offensive Auras, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddDefensiveAurasSkillTab] >= 3			// +3Paladin Defensive Aura, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddBarbCombatSkillTab] >= 3				// +3Barbarian Combat Masteries, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddWarCriesSkillTab] >= 3					// +3Barbarian Warcries, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddDruidsummoningSkillTab] >= 3			// +3Druid Summoning, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddShapeshiftingSkillTab] >= 3			// +3Druid Shapeshifting, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddElementalSkillTab] >= 3				// +3Druid Elemental, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddTrapsSkillTab] >= 3					// +3Assassin Traps, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddShadowDisciplinesSkillTab] >= 3		// +3Assassin Shadow Disciplines, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemAddMartialArtsSkilltab] >= 3				// +3Assassin Martial Arts, Prefix, MaxPossible

// ###### AMULETS: MAGIC, SUFFIXES, MAX POSSIBLE #########
[Type] == Amulet && [Quality] == Magic # [Strength] >= 30 								// +21-30 to Strength, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [Dexterity] >= 30 								// +21-30 to Dexterity, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [Energy] >= 30 								// +21-30 to Energy, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [MaxHp] >= 100 								// +81-100 to Life, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemLightRadius] >= 5 && [ToHit] >= 5 		// +5 to Light Radius, +5% Bonus To Attack Rating, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [MinDamage] >= 13 								// +10-13 to Minimum Damage, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [MaxDamage] >= 4					 			// +3-4 to Maximum Damage, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [FireMinDam] >= 1 && [FireMaxDam] >= 6  		// Adds 1 Minimum and 2-6 Maximum Fire Damage, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ColdMinDam] >= 1 && [ColdMaxDam] >= 6  		// Adds 1 Minimum and 3-6 Maximum Cold Damage - 2 sec Duration, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [LightMinDam] >= 1 && [LightMaxDam] >= 23   	// Adds 1 Minimum and 11-23 Maximum Lightning Damage, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [PoisonMaxDam] >= 50 							// Adds 1-50 Poison Damage over 3 Seconds, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemPoisonLenghtResist] >= 75 				// Poison Length Reduced by 75%, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [LifeLeech] >= 9	 							// 6-9% Life Stolen Per Hit, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ManaLeech] >= 9	 							// 6-9% Mana Stolen Per Hit, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [HpRegen] >= 15 								// Replenish Life +11-15, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [NormalDamageReduction] >= 25		 			// Damage Reduced by 10-25, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [MagicDamageReduction] >= 6		 			// Magic Damage Reduced by 4-6, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemGoldBonus] >= 80				 			// 41-80% Extra Gold From Monsters, Suffix, MaxPossible	
[Type] == Amulet && [Quality] == Magic # [ItemMagicBonus] >= 35	 						// 26-35% Better Chance of Getting Magic Item, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [FCR] >= 10		 							// 10% Faster Cast Rate, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemHalfFreezeDuration] >= 1 					// Half Freeze Duration, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemHpPerLevel] >= 1  						// +(0.75 Per Character Level) 0.75-74.25 Life (Based On Character Level), Suffix, MaxPossible
[Type] == Amulet && [Quality] == Magic # [ItemManaPerLevel] >= 1 						// +(0.75 Per Character Level) 0.75-74.25 To Mana (Based On Character Level), Suffix, MaxPossible

// ###### AMULETS: RARE, PREFIXES, MAX POSSIBLE #########
[Type] == Amulet && [Quality] == Rare # [ToHit] >= 20									// +10-20 to Attack Rating, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [MaxMana] >= 120								// +91-120 to Mana, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemLightRadius] >= 2 							// +2 to Light Radius, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [FireResist] >= 40								// Fire Resist +31-40%, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ColdResist] >= 40								// Cold Resist +31-40%, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [LightResist] >= 40								// Lightning Resist +31-40%, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [PoisonResist] >= 40							// Poison Resist +31-40%, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [FireResist] >= 30 && [ColdResist] >= 30 && [LightResist] >= 30 && [PoisonResist] >= 30 	// +21-30% to each Resistance, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemDamageToMana] >= 12						// 7-12% (varies) Damage taken Goes to Mana, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemRareBonus] >= 10							// 5-10% Better Chance of Getting Rare Item, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [MaxStamina] >= 20								// +11-20 to Max Stamina, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddAmazonSkills] >= 2						// +2 to Amazon Skill Levels, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddBarbarianSkills] >= 2					// +2 to Barbarian Skill Levels, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddPaladinSkills] >= 2						// +2 to Paladin Skill Levels, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddNecromancerSkills] >= 2					// +2 to Necromancer Skill Levels, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddSorceressSkills] >= 2					// +2 to Sorceress Skill Levels, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddDruidSkills] >= 2						// +2 to Druid Skill Levels, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddAssassinSkills] >= 2					// +2 to Assassin Skill Levels, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddPassiveAndRareSkillTab] >= 2			// +2 Amazon Passive Skills, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddFireSkillTab] >= 2						// +2 Sorceress Fire Spells, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddLightningSkillTab] >= 2					// +2 Sorceress Lightning Spells, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddColdSkillTab] >= 2						// +2 Sorceress Cold Spells, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddCursesSkillTab] >= 2					// +2 Necromancer Curses, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddPoisonAndBoneSkillTab] >= 2				// +2 Necromancer Poison and Bone Spells, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddNecromancerSummoningSkillTab] >= 2		// +2 Necromancer Summoning Spells, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddPaliCombatSkillTab] >= 2				// +2 Paladin Combat Skills, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddDefensiveAurasSkillTab] >= 2			// +2 Paladin Offensive Auras, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddDefensiveAurasSkillTab] >= 2			// +2 Paladin Defensive Aura, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddBarbCombatSkillTab] >= 2				// +2 Barbarian Combat Masteries, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddWarCriesSkillTab] >= 2					// +2 Barbarian Warcries, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddDruidsummoningSkillTab] >= 2			// +2 Druid Summoning, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddShapeshiftingSkillTab] >= 2				// +2 Druid Shapeshifting, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddElementalSkillTab] >= 2					// +2 Druid Elemental, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddTrapsSkillTab] >= 2						// +2 Assassin Traps, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddShadowDisciplinesSkillTab] >= 2			// +2 Assassin Shadow Disciplines, Prefix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemAddMartialArtsSkilltab] >= 2				// +2 Assassin Martial Arts, Prefix, MaxPossible

// ###### AMULETS: RARE, SUFFIXES, MAX POSSIBLE #########
[Type] == Amulet && [Quality] == Rare # [Strength] >= 30 								// +21-30 to Strength, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [Dexterity] >= 20 								// +16-20 to Dexterity, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [Energy] >= 20									// +16-20 to Energy, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [MaxHp] >= 60 									// +41-60 to Life, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemLightRadius] >= 5 && [ToHit] >= 5	 		// +5 to Light Radius, +5% Bonus To Attack Rating, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [MinDamage] >= 9 								// +6-9 to Minimum Damage, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [MaxDamage] >= 4					 			// +3-4 to Maximum Damage, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [FireMinDam] >= 1 && [FireMaxDam] >= 6  		// Adds 1 Minimum and 2-6 Maximum Fire Damage, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ColdMinDam] >= 1 && [ColdMaxDam] >= 6  		// Adds 1 Minimum and 3-6 Maximum Cold Damage - 2 sec Duration, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [LightMinDam] >= 1 && [LightMaxDam] >= 23   	// Adds 1 Minimum and 11-23 Maximum Lightning Damage, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [PoisonMaxDam] >= 50 							// Adds 1-50 Poison Damage over 3 Seconds, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemPoisonLenghtResist] >= 75 					// Poison Length Reduced by 75%, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [LifeLeech] >= 9	 							// 6-9% Life Stolen Per Hit, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ManaLeech] >= 9	 							// 6-9% Mana Stolen Per Hit, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [HpRegen] >= 10					 				// Replenish Life +6-10, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [NormalDamageReduction] >= 7		 			// Damage Reduced by 4-7, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [RareDamageReduction] >= 3			 			// Rare Damage Reduced by 3, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemMagicBonus] >= 25				 			// 16-25% Better Chance of Getting Rare Item, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [FCR] >= 10		 								// 10% Faster Cast Rate, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemHalfFreezeDuration] >= 1 					// Half Freeze Duration, Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemHpPerLevel] >= 1  							// +(0.75 Per Character Level) 0.75-74.25 Life (Based On Character Level), Suffix, MaxPossible
[Type] == Amulet && [Quality] == Rare # [ItemManaPerLevel] >= 1 						// +(0.75 Per Character Level) 0.75-74.25 To Mana (Based On Character Level), Suffix, MaxPossible

// ###### AMULETS: CRAFTED #########
[Type] == Amulet && [Quality] == Crafted												// All Crafted


// ###### AMULETS: UNIQUE, MAX POSSIBLE VARIABLE ATTRIBUTES #########

[Type] == Amulet && [Quality] == Unique # [FHR] >= 20 && [FireResist] >= 50 && [MaxFireResist] >= 10 && [FireMaxDam] >= 6 && [ItemLightRadius] >= 3 	// Nokozan Relic

[Type] == Amulet && [Quality] == Unique # [ItemLightRadius] >= 5 && [LifeLeech] >= 7 && [ColdMaxDam] >= 5 && [ArmorClassVsMissile] >= 40	// The Eye of Etlich

[Type] == Amulet && [Quality] == Unique # [PlusDefense] >= 10 && [EnhancedDefense] >= 200 && [ItemToHitPercent] >= 10 && [LightResist] >= 10 && [FireResist] >= 10 && [Strength] >= 10	// The Mahim-Oak Curio

[Type] == Amulet && [Quality] == Unique # [SkillIronMaiden] >= 10 && [LightResist] >= 25 && [FireResist] >= 25 && [Strength] >= 12	// Saracen's Chance

[Type] == Amulet && [Quality] == Unique # [FRW] >= 30 && [IAS] >= 20 && [ArmorClassVsMissile] >= 100 && [PlusDefense] >= 100 && [Dexterity] >= 25 		// The Cats Eye

[Type] == Amulet && [Quality] == Unique # [ItemDamageToMana] >= 10 && [MaxMana] >= 45 && [LifeLeech] >= 6 && [ManaLeech] >= 15 && [MagicDamageReduction] >= 10 && [ItemLightRadius] >= -2  	// Crescent Moon

[Type] == Amulet && [Quality] == Unique # [SkillAmplifyDamage] >= 5 && [ItemToHitPercent] >= 20 && [PoisonMaxDam] >= 40 && [PoisonResist] >= 75 && [ItemLightRadius] >= 3 && [ItemAttackerTakesDamage] >= 5 	// Atmas Scarab

[Type] == Amulet && [Quality] == Unique # [ItemAddFireSkillTab] >= 2 && [SkillMeteor] >= 1 && [ItemAbsorbFirePerLevel] >= 1 && [FireMaxDam] >= 48 && [HpRegen] >= 10 && [ItemLightRadius] >= 4  	// The Rising Sun

[Type] == Amulet && [Quality] == Unique # [ItemAllSkills] >= 1 && [IAS] >= 20 && [ItemDeadlyStrikePerLevel] >= 1 && [LightResist] >= 35 && [LightMaxDam] >= 30 && [ItemAttackerTakesLightDamage] >= 15 	// Highlords Wrath

[Type] == Amulet && [Quality] == Unique # [ItemAllSkills] >= 2 && [LightResist] >= 30 && [FireResist] >= 30 && [Strength] >= 5 	// Maras Kaleidoscope

[Type] == Amulet && [Quality] == Unique # [ItemAllSkills] >= 2 && [ItemAddDefensiveAurasSkillTab] >= 2 && [ItemDemonDamagePercent] >= 50 && [ItemDemonToHit] >= 250 && [ItemUndeadDamagePercent] >= 50 && [ItemUndeadToHit] >= 250 && [ItemLightRadius] >= 2   	// Seraphs Hymn

[Type] == Amulet && [Quality] == Unique # [ToHit] >= 450 && [SkillIronGolem] >= 1 && [SkillIronMaiden] >= 1 && [LightResist] >= 35 && [FireResist] >= 35 && [PlusDefense] >= 350  	// Metalgrid