// ##################
// ###  Diablo 2  ###
// ### 2017-08-07 ###
// ##################

// // JEWELS: REFERENCE FILE FOR MAX STATS, NAMES, AND QUALTIES
// http://classic.battle.net/diablo2exp/items/magic/jewels.shtml
// http://classic.battle.net/diablo2exp/items/normal/ujewels.shtml

// ###### JEWELS: MAGIC, PREFIX, MAX POSSIBLE ######
[Type] == Jewel && [Quality] == Magic # [PlusDefense] >= 64							// +41-64 Defense, Prefix, Max Possible
[Type] == Jewel && [Quality] == Magic # [MaxDamage] >= 15							// +11-15 To Maximum Damage, Prefix, Max Possible
[Type] == Jewel && [Quality] == Magic # [EnhancedDamage] >= 40						// +31-40% Damage, Prefix, Max Possible
[Type] == Jewel && [Quality] == Magic # [ItemDamageToMana] >= 12					// +7-12% Damage Taken Goes To Mana, Prefix, Max Possible
[Type] == Jewel && [Quality] == Magic # [MaxStamina] >= 15							// Heal Stamina Plus +10-15%, Prefix, Max Possible
[Type] == Jewel && [Quality] == Magic # [ToHit] >= 100 								// +61-100 To Attack Rating, Prefix, Max Possible
[Type] == Jewel && [Quality] == Magic # [ItemLightRadius] >= 1 && [ToHit] >= 10		// +1 To Light Radius, +10 To Attack Rating, Prefix, Max Possible
[Type] == Jewel && [Quality] == Magic # [ItemMagicBonus] >= 7						// +3-7% Better Chance Of Getting Magic Items, Prefix, Max Possible
[Type] == Jewel && [Quality] == Magic # [MaxMana] >= 20								// +16-20 Mana, Prefix, Max Possible
[Type] == Jewel && [Quality] == Magic # [FireResist] >= 15 && [ColdResist] >= 15 && [LightResist] >= 15 && [PoisonResist] >= 15		// All Resistances +11-15, Prefix, Max Possible
[Type] == Jewel && [Quality] == Magic # [ColdResist] >= 30 							// Resist Cold +16-30%, Prefix, Max Possible
[Type] == Jewel && [Quality] == Magic # [FireResist] >= 30							// Resist Fire +16-30%, Prefix, Max Possible
[Type] == Jewel && [Quality] == Magic # [LightResist] >= 30							// Resist Lightning +16-30%, Prefix, Max Possible
[Type] == Jewel && [Quality] == Magic # [PoisonResist] >= 30 						// Resist Poison +16-30%, Prefix, Max Possible
[Type] == Jewel && [Quality] == Magic # [ItemManaAfterKill] >= 3					// +1-3 Mana Per Kill, Prefix, Max Possible
[Type] == Jewel && [Quality] == Magic # [ItemUndeadToHit] >= 50 && [ItemUndeadDamagePercent] >= 50		// +25-50 To Attack Rating vs Undead, +25-50% Damage vs Undead, Prefix, Max Possible

// ###### JEWELS: MAGIC, SUFFIX, MAX POSSIBLE ######
[Type] == Jewel && [Quality] == Magic # [ItemAttackerTakesDamage] >= 5				// Attacker Takes Damage of 1-5, Suffix, Max Possible
[Type] == Jewel && [Quality] == Magic # [IAS] >= 15									// 15% Increased Attack Speed, Suffix, Max Possible
[Type] == Jewel && [Quality] == Magic # [ItemColdDamageMaxByTime] >= 5				// 1-5 Cold Damage (2 Second Duration), Suffix, Max Possible
[Type] == Jewel && [Quality] == Magic # [FireMinDam] >= 3 && [FireMaxDam] >= 10		// +1-3 Minimum Fire Damage And +6-10 Maximum Fire Damage, Suffix, Max Possible
[Type] == Jewel && [Quality] == Magic # [LightMinDam] >= 1 && [LightMaxDam] >= 20	// +1 Minimum And +10-20 Maximum Lightning Damage, Suffix, Max Possible
[Type] == Jewel && [Quality] == Magic # [MaxDamage] >= 15							// +11-15 Maximum Damage, Suffix, Max Possible
[Type] == Jewel && [Quality] == Magic # [MinDamage] >= 10							// +5-10 To Minimum Damage, Suffix, Max Possible
[Type] == Jewel && [Quality] == Magic #	[PoisonMaxDam] >= 20						// +20 Poison Damage Over 2 Seconds, Suffix, Max Possible
[Type] == Jewel && [Quality] == Magic # [FHR] >= 7									// 7% Faster Hit Recovery, Suffix, Max Possible
[Type] == Jewel && [Quality] == Magic # [HpRegen] >= 4								// Replenish Life +1-4, Suffix, Max Possible
[Type] == Jewel && [Quality] == Magic # [ItemGoldBonus] >= 30						// +10-30% More Gold, Suffix, Max Possible
[Type] == Jewel && [Quality] == Magic # [ItemMagicBonus] >= 10						// +5-10% Better Chance Of Getting Magic Items, Suffix, Max Possible
[Type] == Jewel && [Quality] == Magic # [MaxHp] >= 20								// +9-20 To Life, Suffix, Max Possible
[Type] == Jewel && [Quality] == Magic # [ItemReqPercent] >= -15						// Requirements -15%, Suffix, Max Possible
[Type] == Jewel && [Quality] == Magic # [ColdMinDam] >= 5 && [ColdMaxDam] >= 15		// +4-5 Minimum and +11-15 Maximum Cold Damage (2 Second Duration), Suffix, Max Possible
[Type] == Jewel && [Quality] == Magic # [FireMinDam] >=25 && [FireMaxDam] >= 50		// +11-25 Minimum and +31-50 Maximum Fire Damage, Suffix, Max Possible
[Type] == Jewel && [Quality] == Magic # [LightMinDam] >= 1 && [LightMaxDam] >= 100	// +1 Minimum and +61-100 Maximum Lightning Damage, Suffix, Max Possible
[Type] == Jewel && [Quality] == Magic # [Dexterity] >= 9							// +7-9 Dexterity, Suffix, Max Possible
[Type] == Jewel && [Quality] == Magic # [Energy] >= 9								// +7-9 To Energy, Suffix, Max Possible
[Type] == Jewel && [Quality] == Magic # [Strength] >= 9								// +7-9 Strength, Suffix, Max Possible

// ###### JEWELS: RARE, PREFIX, MAX POSSIBLE ######
[Type] == Jewel && [Quality] == Rare # [PlusDefense] >= 40							// +21-40 Defense, Prefix, Max Possible
[Type] == Jewel && [Quality] == Rare # [MaxDamage] >= 9								// +6-9 To Maximum Damage, Prefix, Max Possible
[Type] == Jewel && [Quality] == Rare # [EnhancedDamage] >= 30						// +21-30% Damage, Prefix, Max Possible
[Type] == Jewel && [Quality] == Rare # [ItemDamageToMana] >= 12						// +7-12% Damage Taken Goes To Mana, Prefix, Max Possible
[Type] == Jewel && [Quality] == Rare # [MaxStamina] >= 15							// Heal Stamina Plus +10-15%, Prefix, Max Possible
[Type] == Jewel && [Quality] == Rare # [ToHit] >= 60								// +41-60 To Attack Rating, Prefix, Max Possible
[Type] == Jewel && [Quality] == Rare # [ItemLightRadius] >= 1 && [ToHit] >= 10		// +1 To Light Radius, +10 To Attack Rating, Prefix, Max Possible
[Type] == Jewel && [Quality] == Rare # [ItemMagicBonus] >= 7						// +3-7% Better Chance Of Getting Magic Items, Prefix, Max Possible
[Type] == Jewel && [Quality] == Rare # [MaxMana] >= 15								// +11-15 Mana, Prefix, Max Possible
[Type] == Jewel && [Quality] == Rare # [FireResist] >= 10 && [ColdResist] >= 10 && [LightResist] >= 10 && [PoisonResist] >= 10		// All Resistances +5-10, Prefix, Max Possible
[Type] == Jewel && [Quality] == Rare # [ColdResist] >= 30 							// Resist Cold +16-30%, Prefix, Max Possible
[Type] == Jewel && [Quality] == Rare # [FireResist] >= 30							// Resist Fire +16-30%, Prefix, Max Possible
[Type] == Jewel && [Quality] == Rare # [LightResist] >= 30							// Resist Lightning +16-30%, Prefix, Max Possible
[Type] == Jewel && [Quality] == Rare # [PoisonResist] >= 30 						// Resist Poison +16-30%, Prefix, Max Possible
[Type] == Jewel && [Quality] == Rare # [ItemManaAfterKill] >= 3						// +1-3 Mana Per Kill, Prefix, Max Possible
[Type] == Jewel && [Quality] == Rare # [ItemUndeadToHit] >= 50 && [ItemUndeadDamagePercent] >= 50		// +25-50 To Attack Rating vs Undead, +25-50% Damage vs Undead, Prefix, Max Possible

// ###### JEWELS: RARE, SUFFIX, MAX POSSIBLE ######
[Type] == Jewel && [Quality] == Rare # [ItemAttackerTakesDamage] >= 5				// Attacker Takes Damage of 1-5, Suffix, Max Possible
[Type] == Jewel && [Quality] == Rare # [ItemColdDamageMaxByTime] >= 5				// 1-5 Cold Damage (2 Second Duration), Suffix, Max Possible
[Type] == Jewel && [Quality] == Rare # [FireMinDam] >= 3 && [FireMaxDam] >= 10		// +1-3 Minimum Fire Damage And +6-10 Maximum Fire Damage, Suffix, Max Possible
[Type] == Jewel && [Quality] == Rare # [LightMinDam] >= 1 && [LightMaxDam] >= 20	// +1 Minimum And +10-20 Maximum Lightning Damage
[Type] == Jewel && [Quality] == Rare # [MaxDamage] >= 9								// +6-9 To Maximum Damage, Suffix, Max Possible
[Type] == Jewel && [Quality] == Rare # [MinDamage] >= 10							// +5-10 To Minimum Damage
[Type] == Jewel && [Quality] == Rare # [PoisonMaxDam] >= 20						// +20 Poison Damage Over 2 Seconds, Suffix, Max Possible
[Type] == Jewel && [Quality] == Rare # [FHR] >= 7									// 7% Faster Hit Recovery, Suffix, Max Possible
[Type] == Jewel && [Quality] == Rare # [HpRegen] >= 4								// Replenish Life +1-4, Suffix, Max Possible
[Type] == Jewel && [Quality] == Rare # [ItemGoldBonus] >= 30						// +10-30% More Gold, Suffix, Max Possible
[Type] == Jewel && [Quality] == Rare # [ItemMagicBonus] >= 10						// +5-10% Better Chance Of Getting Magic Items, Suffix, Max Possible
[Type] == Jewel && [Quality] == Rare # [MaxHp] >= 8									// +3-8 To Life, Suffix, Max Possible
[Type] == Jewel && [Quality] == Rare # [ItemReqPercent] >= -15						// Requirements -15%, Suffix, Max Possible
[Type] == Jewel && [Quality] == Rare # [ColdMinDam] >= 3 && [ColdMaxDam] >= 10		// +2-3 Minimum and +6-10 Maximum Cold Damage (2 Second Duration), Suffix, Max Possible
[Type] == Jewel && [Quality] == Rare # [FireMinDam] >=25 && [FireMaxDam] >= 50		// +11-25 Minimum and +31-50 Maximum Fire Damage, Suffix, Max Possible
[Type] == Jewel && [Quality] == Rare # [LightMinDam] >= 1 && [LightMaxDam] >= 100	// +1 Minimum and +61-100 Maximum Lightning Damage, Suffix, Max Possible
[Type] == Jewel && [Quality] == Rare # [Dexterity] >= 9								// +7-9 Dexterity, Suffix, Max Possible
[Type] == Jewel && [Quality] == Rare # [Energy] >= 9								// +7-9 To Energy, Suffix, Max Possible
[Type] == Jewel && [Quality] == Rare # [Strength] >= 9								// +7-9 Strength, Suffix, Max Possible

// ###### JEWELS: UNIQUE, MAX POSSIBLE ######																					varies							varies
[Type] == Jewel && [Quality] == Unique
[Type] == Jewel && [Quality] == Unique #				// Lvl 29 Blaze On Lvl-Up,			17-45 Fire Dmg,				+3-5% To Fire Skill Dmg, 		-(3-5)% Enemy Fire Resist
[Type] == Jewel && [Quality] == Unique #				// Lvl 43 Frost On Lvl-Up,			24-38 Cold Dmg (0.12/sec),	+3-5% To Cold Skill Dmg,		-(3-5)% Enemy Cold Resist
[Type] == Jewel && [Quality] == Unique #				// Lvl 41 Nova On Lvl-Up,			1-74 Lightning Dmg,			+3-5% To Lightning Skill Dmg,	-(3-5)% Enemy Lightning Resist
[Type] == Jewel && [Quality] == Unique #				// Lvl 23 Venom On Lvl-Up,			+37 Poison Dmg(2/sec),		+3-5% To Poison Skill Dmg,		-(3-5)% Enemy Poison Resist
[Type] == Jewel && [Quality] == Unique #				// Lvl 31 Meteor On Death,			17-45 Fire Dmg,				+3-5% To Fire Skill Dmg, 		-(3-5)% Enemy Fire Resist
[Type] == Jewel && [Quality] == Unique #				// Lvl 37 Blizzard On Death,		24-38 Cold Dmg (0.12/sec),	+3-5% To Cold Skill Dmg, 		-(3-5)% Enemy Cold Resist
[Type] == Jewel && [Quality] == Unique #				// Lvl 47 ChainLightning On Death,	1-74 Lightning Dmg,			+3-5% To Lightning Skill Dmg,	-(3-5)% Enemy Lightning Resist
[Type] == Jewel && [Quality] == Unique #				// Lvl 51 PoisonNova On Death,		+37 Poison Dmg(2/sec),		+3-5% To Poison Skill Dmg,		-(3-5)% Enemy Poison Resist

// ######### BOOTS: ALL QUALTIES #########
[Type] == Jewel && [Quality] == Magic
[Type] == Jewel && [Quality] == Rare
[Type] == Jewel && [Quality] == Unique