Diablo 2 Build, Paladin Hammerdin

Diablo 2 Build, Paladin Hammerdin

DIABLO 2 HAMMERDIN (TANK BUILD) (237 MF, 75 CAST RATE) by L0r3

Level 96: 485 Stat Points, 107 Skill Points

STATS @lvl 96
Strength: 110
Dexterity: 104 Block=75% with 52% Block Shield, BattleCommand(lvl2), BattleOrders(lvl5), HolyShield(lvl19)
Vitality: 341
Energy: 15

SKILLS, DEFENSIVE AURAS
1 Prayer (lvl1)
1 Cleansing (lvl12)
1 Defiance (lvl6)
20 Vigor (lvl18) (increased hammer hammer damage even when inactive)
1 Redemption (lvl30)

SKILLS, OFFENSIVE AURAS
1 Might (lvl1)
20 Blessed Aim (lvl12) (increased hammer damage even when inactive)
20 Concentration (lvl18) (primary aura, boosts hammer damage when active)

SKILLS, COMBAT
1 Holy Bolt (lvl6)
20 Blessed Hammer (lvl18) (primary skill)
1 Smite (lvl1)
1 Charge (lvl12)
1 Holy Shied (lvl24)

---------- ARMOR AND WEAPONS ----------

HELM: HARLEQUIN CREST SHAKO w/Ber(lvl63) +8% Damage Reduction
Shako(Elite)
Defense: 98-141 (varies)
Required Level: 62
Required Strength: 50
Durability: 12
+2 To All Skills
+(1.5 Per Character Level) 1-148 To Life (Based On Character Level)
+(1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To All Attributes

AMULET: MARAS KALEIDOSCOPE
Required Level: 67
+2 To All Skills
All Resistances +20-30 (varies)
+5 To All Attributes

ARMOR: ENIGMA
Jah(lvl65) Ith(lvl15) Ber(lvl63) In Body Armor
+2 To All Skills
+45% Faster Run/Walk
+1 To Teleport
+750-775 Defense (varies)
+ (0.75 Per Character Level) +0-74 To Strength (Based On Character Level)
Increase Maximum Life 5%
Damage Reduced By 8%
+14 Life After Each Kill
15% Damage Taken Goes To Mana
+(1 Per Character Level) +1-99% Chance Magic Items Based On Lvl)

RING 1: RAVEN FROST
Required Level: 45
+150-250 To Attack Rating (varies)
Adds 15-45 Cold Damage, 4 sec. Duration (Normal)
Cannot Be Frozen
+15-20 To Dexterity (varies)
+40 To Mana
Cold Absorb 20%

RING 2: WISP PROJECTOR
Required Level: 76
10% Chance To Cast Level 16 Lightning On Striking
Lightning Absorb 10-20% (varies)
10-20% Chance of Magic Items (varies)
Level 7 Spirit of Barbs (11 charges)
Level 5 Heart of Wolverine (13 charges)
Level 2 Oak Sage (15 charges)

GLOVES: CHANCE GUARDS
Chain Gloves(Normal) --> Heavy Bracers(Exceptional, Str58, Def67, Lvl30) --> Vambraces(Elite, Str106, Def94, Lvl63)
Defense: 27-28 (varies)(Base Defense: 8-9)
Required Level: 15
Required Strength: 25
Durability: 16
+20-30% Enhanced Defense (varies)
+15 Defense
+25 To Attack Rating
25-40% Better Chance of Getting Magic Item (varies)
200% Extra Gold From Monsters
+2 To Light Radius

WEAPON 1: HEART OF THE OAK
Ko(lvl39) Vex(lvl55) Pul(lvl45) Thul(lvl23) in Flail
+3 To All Skills
+40% Faster Cast Rate
+75% Damage To Demons
+100 To Attack Rating Against Demons
Adds 3-14 Cold Damage, 3 sec. Duration (Normal)
7% Mana Stolen Per Hit
+10 To Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +30-40 (varies)
Level 4 Oak Sage (25 Charges)
Level 14 Raven (60 Charges)

SHIELD 1: SPIRIT
Perfect shield for pal Spirit is Superior Sacred Targe w/ 45 resist all
Tal(lvl17) Thul(lvl23) Ort(lvl21) Amn(lvl25) in Shield
+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
+250 Defense Vs. Missile
+22 To Vitality
+89-112 To Mana (varies)
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3-8 Magic Absorb (varies)
Attacker Takes Damage of 14

WEAPON 2: CALL TO ARMS
Amn(lvl25) Ral(lvl19) Mal(lvl49) Ist(lvl51) Ohm(lvl57) in Sword
+1 To All Skills
+40% Increased Attack Speed
+250-290% Enhanced Damage (varies)
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
+2-6 To Battle Command (varies)
+1-6 To Battle Orders (varies)
+1-4 To Battle Cry (varies)
Prevent Monster Heal
Replenish Life +12
30% Better Chance of Getting Magic Items

SHIELD 2: SPIRIT
Perfect shield for pal Spirit is Superior Sacred Targe w/ 45 resist all
Tal(lvl17) Thul(lvl23) Ort(lvl21) Amn(lvl25) in Shield
+2 To All Skills
+25-35% Faster Cast Rate (varies)
+55% Faster Hit Recovery
+250 Defense Vs. Missile
+22 To Vitality
+89-112 To Mana (varies)
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3-8 Magic Absorb (varies)
Attacker Takes Damage of 14

BELT: THUNDERGODS VIGOR
WarBelt(Exceptional) --> (Elite)Dont upgrade 185Str
Defense: 137-159 (varies)
Required Level: 47
Required Strength: 110
Durability: 24
16 Boxes
+160-200% Enhanced Defense (varies)
Adds 1-50 Lightning Damage
5% Chance To Cast Level 7 Fist Of The Heavens When Struck
+20 Lightning Absorb
10% To Maximum Lightning Resist
+20 To Strength
+20 To Vitality
+3 To Lightning Fury (Amazon Only)
+3 To Lightning Strike (Amazon Only)

BOOTS: INFERNOSTRIDE
Demonhide Boots(Exceptional) --> Wyrmhide Boots(Elite, Str50, Lvl52)
Defense: 94-105 (varies)
Required Level: 29
Required Strength: 20
Durability: 12
Assassin Kick Damage: 26-46
5% Chance To Cast Level 8 Blaze When Struck
20% Faster Run/Walk
Adds 12-33 Fire Damage
+120-150% Enhanced Defense (varies)
+15 Defense
10% To Maximum Fire Resist
Fire Resist +30%
40-70% Extra Gold From Monsters (varies)
+2 To Light Radius

CHARMS
Grand: x1 +1 Combat Skills
Large: x1 HellFire Torch +3 Skills, +10-20 Attributes, All Resist +10-20
Small: x1 Annihilus +1 Skills, +16 Attributes, +17 All Resist, +5% Ep Gain
Small: x6 +20 Life
Small: x5 7% Magic Find

---------- MERC: NIGHTMARE, ACT 2, DEFENSIVE(HOLY FREEZE) ----------

MERC HELMET: ANDERIALS VISAGE w/Um(15% Resist All)
Demonhead(Elite)
Defense: 310-387 (varies)
Required Level: 83
Required Strength: 102
Durability: 20
+100-150% Enhanced Defense (varies)
+2 To All Skills
20% Increased Attack Speed
8-10% Life Stolen Per Hit (varies)
+25-30 To Strength (varies)
+10% To Maximum Poison Resist
Fire Resist -30%
Poison Resist +70%
15% Chance To Cast Level 15 Poison Nova When Struck
Level 3 Venom (20 charges)

MERC ARMOR: FORTUTIDE
El(lvl11) Sol(lvl27) Dol(lvl31) Lo(lvl59) in Body Armor
20% Chance To Cast Level 15 Chilling Armor when Struck
+25% Faster Cast Rate
+300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+X To Life (Based on Character Level)*
Replenish Life +7
+5% To Maximum Lightning Resist
All Resistances +25-30 (varies)
Damage Reduced By 7
12% Damage Taken Goes To Mana
+1 To Light Radius

MERC WEAPON: INSIGHT
Ral(lvl19) + Tir(lvl13) + Tal(lvl17) + Sol(lvl27) in Polearm
Level 12-17 Meditation Aura When Equipped (varies)
+35% Faster Cast Rate
+200-260% Enhanced Damage (varies)
+9 To Minimum Damage
180-250% Bonus to Attack Rating (varies)
Adds 5-30 Fire Damage
+75 Poison Damage Over 5 Seconds
+1-6 To Critical Strike (varies)
+5 To All Attributes
+2 To Mana After Each Kill
23% Better Chance of Getting Magic Items

---------- NOTES ----------

STAT POINTS AND SKILL POINTS WITH ALL QUESTS COMPLETED
Level 90: 455 Stat Points, 101 Skill Points
Level 91: 460 Stat Points, 102 Skill Points
Level 92: 465 Stat Points, 103 Skill Points
Level 93: 470 Stat Points, 104 Skill Points
Level 94: 475 Stat Points, 105 Skill Points
Level 95: 480 Stat Points, 106 Skill Points
Level 96: 485 Stat Points, 107 Skill Points
Level 97: 490 Stat Points, 108 Skill Points
Level 98: 495 Stat Points, 109 Skill Points
Level 99: 500 Stat Points, 110 Skill Points

HAMMERDIN CAST RATE SHOULD MEET BREAK POINT OF 75 OR 125
HEART OF THE OAK: +40 Cast
SPIRIT SHIELD: +35 Cast
--TOTAL: +75 Cast--

ELEMENT RESIST
Lightning: 85 resist (+20 Lightning absorb, 13% Lightning absorb)
Fire: 85 resist
Cold: 75 resist (+Cannot be frozen)
Poison: 75 resist

MAGIC FIND
HARLEQUIN CREST: 50% Chance Magic Items
ENIGMA: 95% (+1 Per Character Level Chance Magic Items)
WISP PROJECTOR: 19% Chance Magic Items
CHANCE GUARDS: 38% Chance Magic Items
Small Charms: 35%
--TOTAL: 237% MF--

----------UPGRADE CUBING ----------
Normal Unique Armor to Exceptional: Shael + Tal + Perfect Diamond
Exceptional Unique Armor to Elite: Lem + Ko + Perfect Diamond
Normal Unique Weapon to Exceptional: Sol + Ral + Perfect Emerald
Exceptional Unique Weapon to Elite: Lum + Pul + Perfect Emerald